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Gothic Cathedral / Noir Precinct

A modular Gothic Cathedral, fully populated with Noir Assets (my second attempt an Environment Art)

The idea here was to create a makeshift paranormal police precinct. When the Detectives get the signal that there's been some paranormal activity, they move there pronto. In this case, they moved back out in a hurry, leaving a mess behind.

This honours piece was originally intended to be a Cthulu inspired environment, but I came to the conclusion that the Cathedral setting wasn't 'Cthulu' enough, so I ended up tying that whole theme into the narrative, ensuring that most assets adopted a paranormal / psychological angle.

Modular Gothic Cathedral, fully populated with Noir Assets (entrance).

Modular Gothic Cathedral, fully populated with Noir Assets (entrance).

Modular Gothic Cathedral, fully populated with Noir Assets (chandeliers).

Modular Gothic Cathedral, fully populated with Noir Assets (chandeliers).

Modular Gothic Cathedral, fully populated with Noir Assets (Cathedral hall).

Modular Gothic Cathedral, fully populated with Noir Assets (Cathedral hall).

Modular Gothic Cathedral, fully populated with Noir Assets (Cathedral hall 2).

Modular Gothic Cathedral, fully populated with Noir Assets (Cathedral hall 2).

Modular Gothic Cathedral, fully populated with Noir Assets (Document Library).

Modular Gothic Cathedral, fully populated with Noir Assets (Document Library).

Modular Gothic Cathedral, fully populated with Noir Assets (Office space).

Modular Gothic Cathedral, fully populated with Noir Assets (Office space).

Gothic Cathedral: Modular