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Resident Evil

A collection of environmental and prop assets created for personal side project where I attempted to recreate the environment and static shots of the medical room in Resident Evil. This was an incomplete personal project, but I liked the results.

This was not intended to be a 1:1 recreation, but a reimagining of the room with the sensibilities and atmosphere of modern Resident games. It was performant and viewable within VR, along with particles and the classic 'Save Room' theme.

Replicated shots from the remake of Resident Evil. I attempted to recreate the looks and feel of the iconic room in Unity HDRP.

These are incomplete shots (hence the whitebox assets still in place), but I was happy with the results.

Replicated shots from the remake of Resident Evil. I attempted to recreate the looks and feel of the iconic room in Unity HDRP.

These are incomplete shots (hence the whitebox assets still in place), but I was happy with the results.

The room was to hold many weapons from the game. Here I recreated the Remington shotgun with my own twist to make the asset more interesting.

The room was to hold many weapons from the game. Here I recreated the Remington shotgun with my own twist to make the asset more interesting.

A collection of the set dressing assets made for the room.

Iterations of the room from whitebox to art pass. The aim was to recapture the shot and composition 1:1.

Iterations of the room from whitebox to art pass. The aim was to recapture the shot and composition 1:1.