A collection of environmental and prop assets created for personal side project where I attempted to recreate the environment and static shots of the medical room in Resident Evil. This was an incomplete personal project, but I liked the results.
This was not intended to be a 1:1 recreation, but a reimagining of the room with the sensibilities and atmosphere of modern Resident games. It was performant and viewable within VR, along with particles and the classic 'Save Room' theme.
A collection of the set dressing assets made for the room.