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ReShoot

Environment and prop work from an unreleased title named ReShoot - a stylised arcade shooter for Meta Quest 2.

I was responsible for establishing and maintaining the art style of this project. The environment was constructed by myself and another artist. I was also in charge of implementation, lighting, animations and shaders.

This was the only stage constructed before the idea was shelved. This environment was home to many stages and gameplay scenarios.

This was the only stage constructed before the idea was shelved. This environment was home to many stages and gameplay scenarios.

The perspective of one of the many spawn points within this environment.

The perspective of one of the many spawn points within this environment.

An example of one of the many set dressing props. The goal was to make even mundane objects vibrant, interesting and imperfect.

An example of one of the many set dressing props. The goal was to make even mundane objects vibrant, interesting and imperfect.

The final iteration of the gun. This asset made it into the game and had a final toon shader applied over the top of the base textures.

The final iteration of the gun. This asset made it into the game and had a final toon shader applied over the top of the base textures.

An dynamic environmental asset that was required to be light probed for gameplay purposes.

An dynamic environmental asset that was required to be light probed for gameplay purposes.