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Infinite Inside

A selection of environment and prop work from Infinite Inside, a Quest 2, 3, Pico and Apple Vision title.

As a lead artist, I was in charge of resorucing and planning, as well as environment construction, block lighting, prop creation and set dressing. One of my main tasks was to take primtive blockouts and flesh each area out in the escher style we were trying to achieve, often taking very redimentary whitebox spaces and staging them for maximum immersion.

This was a joy to work on :)